Monday, July 14, 2014

Telltale Games Art Test

Hey there, I see you're back for more,

So Telltale Games is looking for a Cinematic Artist and have an art test in their application. Basically they give you a script and some audio dialogue and you have to build and shoot a rough sequence with rough animation and the like. They also recommend you do it within 16 hours. Challenge ACCEPTED!

So I've completed this art test within 18 hours, with an approximate breakdown that looks like this:
-Thumbnail storyboards: 2hrs
-Scene building and rig troubleshooting: 2hrs
-Animation and Camera Layout: 10hrs
-Editing and Sound: 3hrs
-Final/Last Minute Edits: 1hr

Here's the rough storyboards:
And here's the art test, enjoy:


Sam and Max Art Test: Telltale Games: Lee Alailima-Rose from Lee Alailima-Rose on Vimeo.

Monday, June 16, 2014

More Sputnik and Laika Mock Ups

Hey Guys,

Just working on the environments of the Sputnik and Laika film. Rough layouts, but it really helps put things into perspective, figuring out what we need to spend time on and not. I guess thats the whole point of previs isnt it?


Also a bit of animation to test the Sputnik previs rig. Rough, yes, but its a start.
Back to work!

Lee

Thursday, May 29, 2014

Sputnik and Laika Mock Up

Hey,

It's been a busy week and not much development on the artwork front, but I do have a little to show you.

I created a concept piece to illustrate the Sputnik and Laika environment to start getting a feel of the mood. Lots of textures involved, but I think it gives a pretty good idea of the look were shooting for.
I also took a stab at mocking up the environment in 3D, just to give a base of where we can make improvements and create a set for a previs.

Got to run, but enjoy the work.

Lee


Wednesday, May 14, 2014

New Demo Reel!

Hey everyone,

Just cut together a draft of my new demo reel focusing on PreVis. It's a little rough right now but any feedback is always welcome.

You might even catch a glimpse of the new Sputnik and Laika storyboards! Still being mauled over, adding and subtracting shots, but you'll see it soon.

Wednesday, May 7, 2014

Drones, Graphic Design, and Break Time

Hello again! I see you've found your way back for some more art-type stuff. Here's what's been happening.

Atroxity:

More Atroxity! Pages and pages have been coming while you've been away. Check it out at www.atroxity.com!

We will be taking a few weeks off to catch up and work on expanding our readership, which is hard when you're trying to create it at the same time. I need a full time person for this sort of stuff.





Sputnik and Laika:

The old girl and her canine side kick is back in production with a small but powerful team ready to kick it into gear. New storyboards have been made, which were needed since the old ones were horrifying. Goes to show how your skills and ideas can improve in a few years.

Take a look at the new drone concept, it's a bit menacing but more detailed than the last one.



Graphic Design:

Made a small flyer for an Architecture event going on in Portland. They wanted something "Slam"-ish with the idea of "10x10x10" and "green building design". So I came up with the concept of slamming into concrete, which went well, but how can I make it look good without hand rendering the whole thing?

Enter 3D design. With a few tricks and some rough geometry I made a clean looking image to be used in the flyer, and in barely a day. Check out the process.





























It was also my first year of being married to my lovely wife on May the 4th! If you can guess why else that day's so special, you're awesome.

That's it for now. I probably have a bunch of stuff more that I'm forgetting, but you'll have to come back next time to find out!

Friday, March 28, 2014

Sunday, March 23, 2014

Bone Axes, Atroxity, and The Refuge

Hello again, I knew you'd be back for more...

Finally got down to modeling the Bone Axe! It was a concept I made up while in school and promised myself I'd model it. Now the day has come. All created in ZBrush, and I'll be working on the displacement map and meshes to move it in to Maya to get some better lighting and maybe animate it! (talking Bone Axe with fire eyes?) That may take a while but here's the original concept art to start you off.
Here's the textured model.


And the texture map for you 3D enthusiasts.
How I could improve? Could have put a bit more geometry in the staff but I was already pushing over my poly goal. The staff needed more attention in general, but I wanted the skull to be the star of the show.

On to Atroxity! Lots of cool developments there, so check it out at www.atroxity.com! I'm a few pages ahead of you guys, so prepare yourself. Things are gonna get messy.

Meanwhile, a new VFX house, The Refuge, opened up here in Portland and I went to the open house party. I've been in Portland for a bit now, but it was quite a first to see how alive and vibrant the VFX industry is here by the amount of people I met working on lots of different things. The studio looks great, and I can't wait to see what these guys cook up.

After such a great time, I realize I should get out and socialize more, especially with parties like this going on. It's just so hard to peel myself away from working on cool things like Bone Axe and Atroxity. Let's see if there's any more cool parties going on soon.

Until next time...

Thursday, March 6, 2014

What's Up 2014!

Hello 2014,

Yes, I know it's already March but... HEY LOOK, PRETTY PICTURES!

 Here are two comics I made for a League of Legends competition where I won a Runner Up prize of a new Wacom drawing tablet and a bunch of Riot credit.

 Here is a concept piece of Toa: the Pint Sized Polynesian. He was a character I thought of while in college, and I thought why not give him a reboot?

 This is a 3D piece I made with ZBrush. It's an intricate lamp holder I modeled to get to know ZBrush a little more.
This is Superman, but you already knew that. The model and rig were created by Ashwin Inamdar while I did the animation and effects along with sound and rendering. I wanted to keep my animation skills sharp and make a short "attack" move like you would see in a fighting game.


And of course, there's a LOT of Atroxity pages up for your viewing pleasure at Atroxity.com. It's getting pretty intense and I love the new character, Cardinal Horrel. It's about to get really ugly though, so check it out and catch up!

I was also in India again for ten days at a traditional Indian wedding, which is quite the test of stamina especially when you're fighting jet lag, partying till 4am, and waking up at 8. The copious amounts of booze and food don't help either, but it was a fantastic time and and once in a lifetime experience.

Did I mention I went to the Wizarding World Comic Con in Portland? Me and Bill, the writer of Atroxity, went to visit and see what the local talent was all about, hopefully to give us an idea of how Atroxity stacks against the rest of the world. It was a ton of fun and gave us a boost of confidence in our work with the positive feedback from everyone who saw it. Also, Star Wars cosplay!.


I also had the chance to go to the Comic Con in India! Not exactly what I expected compared to the Portland Wizarding World Comic Con I went to the week before, but fun all the same. Got a picture with Super Kudi, the Indian superhero!