Friday, March 28, 2014

Sunday, March 23, 2014

Bone Axes, Atroxity, and The Refuge

Hello again, I knew you'd be back for more...

Finally got down to modeling the Bone Axe! It was a concept I made up while in school and promised myself I'd model it. Now the day has come. All created in ZBrush, and I'll be working on the displacement map and meshes to move it in to Maya to get some better lighting and maybe animate it! (talking Bone Axe with fire eyes?) That may take a while but here's the original concept art to start you off.
Here's the textured model.


And the texture map for you 3D enthusiasts.
How I could improve? Could have put a bit more geometry in the staff but I was already pushing over my poly goal. The staff needed more attention in general, but I wanted the skull to be the star of the show.

On to Atroxity! Lots of cool developments there, so check it out at www.atroxity.com! I'm a few pages ahead of you guys, so prepare yourself. Things are gonna get messy.

Meanwhile, a new VFX house, The Refuge, opened up here in Portland and I went to the open house party. I've been in Portland for a bit now, but it was quite a first to see how alive and vibrant the VFX industry is here by the amount of people I met working on lots of different things. The studio looks great, and I can't wait to see what these guys cook up.

After such a great time, I realize I should get out and socialize more, especially with parties like this going on. It's just so hard to peel myself away from working on cool things like Bone Axe and Atroxity. Let's see if there's any more cool parties going on soon.

Until next time...

Thursday, March 6, 2014

What's Up 2014!

Hello 2014,

Yes, I know it's already March but... HEY LOOK, PRETTY PICTURES!

 Here are two comics I made for a League of Legends competition where I won a Runner Up prize of a new Wacom drawing tablet and a bunch of Riot credit.

 Here is a concept piece of Toa: the Pint Sized Polynesian. He was a character I thought of while in college, and I thought why not give him a reboot?

 This is a 3D piece I made with ZBrush. It's an intricate lamp holder I modeled to get to know ZBrush a little more.
This is Superman, but you already knew that. The model and rig were created by Ashwin Inamdar while I did the animation and effects along with sound and rendering. I wanted to keep my animation skills sharp and make a short "attack" move like you would see in a fighting game.


And of course, there's a LOT of Atroxity pages up for your viewing pleasure at Atroxity.com. It's getting pretty intense and I love the new character, Cardinal Horrel. It's about to get really ugly though, so check it out and catch up!

I was also in India again for ten days at a traditional Indian wedding, which is quite the test of stamina especially when you're fighting jet lag, partying till 4am, and waking up at 8. The copious amounts of booze and food don't help either, but it was a fantastic time and and once in a lifetime experience.

Did I mention I went to the Wizarding World Comic Con in Portland? Me and Bill, the writer of Atroxity, went to visit and see what the local talent was all about, hopefully to give us an idea of how Atroxity stacks against the rest of the world. It was a ton of fun and gave us a boost of confidence in our work with the positive feedback from everyone who saw it. Also, Star Wars cosplay!.


I also had the chance to go to the Comic Con in India! Not exactly what I expected compared to the Portland Wizarding World Comic Con I went to the week before, but fun all the same. Got a picture with Super Kudi, the Indian superhero!